FAQ

How does a clansman get taken from the game?

An opposing clansman must simply land in the same space at the end of its turn and the standing clansman is permanently removed from the game. 

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How does each turn work?

The player moves two DIFFERENT game pieces in a turn, (one at a time & not concurrently), from one to four spaces.  It can be two hexes, two characters, or one of each.  All pieces must travel over Floating Bridge Hexes (FBH), not the water.  A piece may not move twice in the same turn.  Once a piece is released, that move may not be redone.

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Why is the Punk only a head?

The Punks are allowed to occupy the same hex and thus form a blockade.  It would have been difficult to fit then both onto the same FBH had they been represented by complete bodies.  But it was easy enough to do by simply representing the Punks with a head only.  All other characters are represented by full bodies and they cannot share the same hex.

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How do you win the game?

Starting at the opposite sides of the flooded city, where there are two strips of land, each clan must build floating bridges, using their floating bridge hexes (FBH), to the Gravity Wave Corp. building, where the Chieftains must first mind-meld with a SNAIRG-Rattler.  Once armed with their Rattlers, the Chieftains will have the power to seize the opposing clan's land to win the game.  Without her Rattler a Chieftain cannot win the game.  They will need to travel from the Gravity Wave building to the opposing land over their own assembled floating bridges or over the opposing clan's bridges.

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How do the pieces move about the board?

The three buildings are permanently placed at the start of the game.  The clansmen and floating bridge hexes (FBH) must travel over FBHs to get to their final landing space for each turn.  Even FBHs cannot travel over the water.  They must travel over other FBH to either land on top of another FBH or to land on the water at the END of their move.  FBH are placed into the depressed divots on the game board surface.  All pieces, FBH and clansmen, move from one to four (Chieftain 5) spaces per move, one after the other, not concurrently, as the player chooses.  Once a piece is placed, and let go of, the move may not be changed.

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What is a FBH?

FBH is a Floating Bridge Hex, which is used to build floating bridges for the clansmen, and the FBHs, to move about the flooded city.  You must build floating bridges to get your Chieftain to the Gravity Wave Tower and also to the opposing clan's land.  All FBH must travel over these bridges.  They can land on top of one another (any height), or in the water.  However, they cannot step in the water.  In a turn, the first time they touch the water, their move ends.

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What are the buildings for?

There are three buildings.  Two of which, the Steeple and the Bank, are simply obstructions to inject variations into each game.  The Gravity Wave Tower also acts as an obstruction as well as the game's focal point.  Because each Chieftain must obtain her Rattler there, in order to gain the power to win the game, both clans converge at the Gravity Wave Tower.  This results in conflict, including each clan's efforts to diminish the opposing clan in order to provide for their Chieftain's safe passage to the opposing land to the win.  

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Where can I get MELTSCAPE?

Please ask your local board game store to either order you one, or better yet, see if they will start stocking the game.  If not, go to our "Buy" page on this site and click the "Add To Cart" button where you will be directed to a secure PayPal form.  You can use your PayPal account, or a credit card.

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What is the game mechanic?

MELTSCAPE is an Abstract Head2Head board game and is 100% strategy.  MELTSCAPE demands several layers of strategy, and includes a Chess-like mechanic.  Each game piece can move from one to four spaces in it's move, (player's choice),  however, Chieftain can move up to five spaces in a turn.

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What is the MELTSCAPE Tally?

The MELTSCAPE Tally has nothing to do with the actual game as it is played.  We just created the tally as an optional fun way for players to put a number on their MELTSCAPE prowess. It is like a ranking system for those who want to see how they are doing compared to others.  Just go to the Tally page and create an account.  When you play another player who also participates in the Tally, both can log in using the same device.  Then each player simply clicks the winner of the game, (both must agree, of course), and both Tallies are updated simultaneously.  You will see your Head2Head Tallies which is y'alls one on one record and also your Global Tallies which is your standing against all other players in the world. The more you play, the higher your Tally. The more you win, the higher your Tally. The more different people you play, the higher your Tally.

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What are the different clansmen?

Chieftain- Leader of the clan and main character. #1- Chieftain's Shield. Punk- The Blockade. Bot- The Steamroller. Cycle- The Long Jumper. Techie- The Bridge Buster. Diver- The Amphibian. Each character has a special, unique power.

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How do you get the Rattler to stay on the Gravity Wave building and Chieftain?

The Rattler easily snaps onto the Gravity Wave building and on top of the Chieftain's head. On the Gravity Wave Tower, hook one of the Rattler's bottom arms under the inside wing of one of the tower rooftop flanges, then wrap the other leg under the outer flange wing.  Once snapped in place, the Rattler cannot be bumped off. On the Chieftain, align the Rattler's round disc against her forehead, push down on the Rattler, snapping the left and right bottom arms down under the protruding hair on the left and right sides of her head.  Once snapped in place, avoid touching it, as it is easily bumped off of her head.

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What is Chieftain’s special power?

Chieftain is the only clansman who cannot be "taken" out of the game by landing in her space.  An opposing clansman can only land next to her and then remove her Rattler, sending it back to the Gravity Wave Tower.  At the start of the game, she has no power to win the game nor to "take" out opposing clansmen.  However, once she obtains a Rattler, by landing on one of two landings at the Gravity Wave Tower, she has the power to win the game by stepping onto the opposing clan's land and also the power to "take" opposing clansmen out of the game by landing in their spaces.

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What is #1’s special power.

#1 is "Chieftain's Shield".  He can shield Chieftain from attack.  While adjacent to Chieftain, if she is wearing a Rattler, #1 cannot be taken.  Placed between Chieftain and an opponent, #1 can shield her from attack while he is also protected from being "taken".  If Chieftain is in the Gravity Wave Building, she cannot be molested, essentially making #1 a blockade.

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What is Bot’s special power?

Bot, the "Steamroller", can "take" out more than one opposing clansman in a move.  All other clansmen can take ONE opposing clansman when landing on their space at the end of the move.  Bot can continue taking opposing clansmen as far as he can travel, up to four spaces.  He can also take clansmen and go on to remove the opposing Chieftain's Rattler.  But he must, however, end his move immediately adjacent to her when removing her Rattler.

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What is Techie’s special power?

Techie, the "Bridge Buster", is a great defensive clansman.  He can bust out (remove) any or all Floating Bridge Hexes from ONE space that he ends his move immediately adjacent to.  He then places those FBH up against the like colored land, one high, not stacked.

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What is Diver’s special power?

Diver, the "Amphibian", is the only clansman who can step off of the Floating Bridge Hexes (FBH) and swim in the water.  He follows the same pattern in the water as he would if he was traveling over the FBHs.  He can swim under any FBH if it is not occupied by an opposing clansman.  But he cannot swim under the buildings.  Please note that he cannot take an opposing clansman, nor remove the opposing Chieftain's Rattler, on the same turn that he enters or exits the water.

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How long does it take to play a game of MELTSCAPE?

It takes about 90 to 120 minuets to play a game of MELTSCAPE.  However, if you choose to use a Chess Clock you can set the time limits as you wish.

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Why do the character pieces have such simple forms?

The original character pieces were sculpted with great detail.  However, we wanted to produce the pieces with two part molds, as apposed to three or four part molds.  So, we 3D digitally scanned the sculptures and then reduced the 3D files by 30%, which lessened the detail quite a bit.  In order to allow the pieces to eject from a two part mold, we further reduced the detail by filling in undercuts and shaving down some raised areas.  The result was simple character forms.  This was all fine because we were going for a "Chess Piece" like look.  The game play was of most importance.  Although some find looks more important than the game itself, we felt no need to have a "Candy-land" appearance.

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How many Floating Bridge Hexes can you stack on top of each other?

There is no limit.  Also different colored hexes may be stacked on top of each other.  Remember though, only the top hex can move from that space.  So be careful your opponent doesn't trap a stack of your FBH under his/hers.

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Can the different clans travel over the other clan’s bridges?

Yes.  But be careful about depending on your opponent's Floating Bridge Hexes (FBH) too much, because the opposing clan controls their own FBH placement and movement.

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Can my game pieces travel past the opposing clansmen?

No.  Your clansmen and FBH cannot move past an opposing clansman.  However, your pieces can move past your own clansmen.

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Is MELTSCAPE fun to play?

Yes!   It's a Head2Head Board Game, so you and your opponent, must draw on patience, cunning and multiple levels of strategy.  You will be on the edge of your seat knowing that the clan that seems to be loosing may well become the winner of the game!

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How do I assemble the game board?

Hold both halves together at the center point.  Then, rotate to line up, place on a table, and slide halves in line to match up the circles.

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